Tank sets have had Block changed into Parry/Dodge/Disrupt on pieces, and Block changed into Parry on the Set Bonus Vale-Walker Gear has had stats and set bonuses improved for a number of classes. Quests are located outside the dungeon entrance. Vale-Walker Gear quests are now repeatable, just in case you destroy or lose your existing pieces. If you have the old quest chain, please abandon it and take the new quests. Vale-Walker Gear can now be acquired in 4 runs of the Dungeon, instead of the previous 7-step timed quest. In response to player feedback, the RoR team wanted to use the Wild Hunt as an opportunity to give a slight update to the Hunter's Vale dungeon, or rather the Vale-Walker set in particular. The druchii do so not to please Kurnous, but to show who reigns as the top predator in Ulthuan. As the High Elves prepare to slay mighty beasts in offering to Kurnous, the Dark Elves begin their own hunt. The time of year has come when all the young hunters of Ulthuan travel to the Annulii Mountains to prove their worth in the eyes of Kurnous, the Lord of the Hunt. Thanks to their efforts we were able to introduce a new magus disc designed around the live event theme, a new Stag of Isha mount along with its saddle, a newly textured trophy for Order (based on an untextured asset), a new cloak, and new icons. We would like to thank our artists for their continued contributions to RoR. ( Note: The Magus disc is temporarily bugged and its appearance will be fixed soon!) You can preview the Mounts here and Magus Disc here. Quest Rewards: The Stag of Kurnous or the Stag of Isha (or the Daemonwood Disc for the Magus), live-event themed limited time mounts. This event will run between noon March 17th and noon March 27th Altdorf (Server) time.Īdvanced: (Check the armoury for other variants)Įlite: Preview here, or the Deepwood Cloak at the top of the gallery here Join the Wild Hunt in honour of Kurnous and prove to the Lord of the Hunt if you are worthy of being a hunter, or the prey. During the Wild Hunt, some may be lucky enough to catch sight of the White Stag as it wanders along the southern coast and ranges of Ulthuan. Travel to Ellyrion, the kingdom beloved by Kurnous, and find the Vale Vines to his inner sanctum, the Hunter's Vale. Enemies of Kurnous beware, for you may become an offering during the Wild Hunt. This is all done as an offering to the elven God of the Hunt, Kurnous. With Orion's rebirth the Wild Hunt begins, as elves across Athel Loren join the King in the Woods in riding forth and purging the forest of its enemies. Thu 12:43 pm View the latest postĮvery year Orion's rebirth in the Wood Elf realm of Athel Loren marks the start of Spring. Fixed Live Event item typos in the Wild Hunt. Apologies to those Slaaneshites who wanted to take more damage. Live Event Quest and Merchant NPCs can also be found in the Shining Guard Hall of Karaz-a-Karak and the Uthorin Embassy in Karak Eight Peaks, to address the issue of not being able to turn in a timed quest during city sieges. New values match the "Bracing" armor buff proc and are: The "Corrosive" armor debuff proc that appears on various armor sets has had its values lowered. A barrier has been added into the Temple of Isha to prevent players attacking Order within their spawn. The additional extra emblem emblem in Tier 4 is now only rewarded if it was not a surrender vote. The extra emblem rewarded to losing side in Tier 2+ is now only rewarded if it took 6 or more minutes. We do not yet have a release date for these changes but our best guess is around 2 weeks time.Īlthough we do appreciate your input on the balance changes highlighted in this thread we will not be changing any of these regardless of player feedback as collectively as a team we are confident in our ability to balance the game without your input. As you know we have been working hard on the Ability Rework in the background and are ready to reveal some of our ideas for new balance changes. We have discussed this internally and have decided that it's time to release some upcoming changes that will be coming to classes within Return of Reckoning. The first team to get 500 points and thereby the opposing realm having conceed 500 Skaven will win the scenario. You will need to defend all 5 lanes from exponentially increasing amounts of Skaven in each wave. If a Skaven makes it past your defences your opposing realm will be granted 1 point. In this scenario you will compete against your opposing realm to defend your base from waves of Skaven. I would like to announce the opening of Thanquol's Stand: Ratnarök, our Skaven themed scenario! Before we start with the main portion of this scenario.
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