![]() A genetically engineered assassin can do nothing but kill – but he does that very well.Ĭolonists develop - and destroy - relationships. ![]() A nerdy scientist is great at research, but cannot do social tasks at all. A farm oaf knows how to grow food by long experience, but cannot do research. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. So your colony will always be a motley crew.Įach person’s background is tracked and affects how they play. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. You can end up with a nobleman, an accountant, and a housewife. Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax. There are several storytellers to choose from. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. It works by controlling the “random” events that the world throws at you. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. * Learn to play easily with the help of an intelligent and unobtrusive AI tutor. * Build colonies in the desert, jungle, tundra, and more. * Discover a new generated world each time you play. * Capture refugees or prisoners and turn them to your side or sell them into slavery. * Dig through snow, weather storms, and fight fires. * Decorate your colony to make it into a pleasurable space. * Trade with passing ships and trade caravans. * Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines. * Watch colonists develop and break relationships with family members, lovers, and spouses. * Tame and train cute pets, productive farm animals, and deadly attack beasts. * Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials. * Manage colonists' moods, needs, wounds, and illnesses. You begin with three survivors of a shipwreck on a distant world. Inspired by Dwarf Fortress, Firefly, and Dune. RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller.
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